• Have you voted?

For your consideration: 1.13 plans

Which option do you prefer?

  • Full reset

    Votes: 26 59.1%
  • No reset

    Votes: 1 2.3%
  • Just reset unclaimed areas

    Votes: 17 38.6%

  • Total voters
    44
Hey noobs,
We're on the verge of a new Minecraft update... Like, just around the corner... Any day now! Comonnnn budddy.....

As part of that, the server is looking at how to incorporate these changes on Scarlet. So we've been looking at three different plans:
  1. Reset the world entirely
  2. Do nothing!
  3. Spend around 200 hours writing a program to reset JUST unclaimed parts of the world
The third option is the biggest time sink, but may yield the best result, aside from some jagged borders from differing seeds.

The other augmentation we could incorporate with #2 is the addition of another world (keep in mind Exploratorium would still exist). This would mean that players would be able to go to that world, and BUILD in a fresh 1.13 world that won't be reset. There's space and game-play considerations to be made with that (People get confused by worlds), but it could work out well.

I'm looking for feedback on these three options, as well as providing more transparency into my thought process with this big decision.

As an aside: I believe Violet should probably just be reset (aside from spawn) if anyone has a differing opinion now is the time to let me know.
 

Comments

#2
I think we need this to revive the server. Without the new content, things will die totally. You spend so much time on everything and have so little to yourself as it is, I don't think it's fair to expect you to spend so much time writing a program to only use maybe once or twice. I know people worked hard, I'm one of those people, but I also think that we need this reset to give the server the life energy it desperately needs. All I ask is we keep donation ranks for everyone who paid for them. I don't think a new world is a solution we can consider since there are so many worlds as is that need to be worked on and paid for. I'm okay with a violet reset as well but it doesn't amount to much since I don't spend much time there if any.

TLDR: Reset is good, sorry for people who don't like it, still <3 you
 
#3
I think a full reset isn't a bad idea, though maybe more active/experienced Scarlet players will have stronger opinions. The separate world for 1.13 could work, but at what point would there be different worlds for each new MC version? :p

Also, Violet reset sounds good to me :)
 
#4
I would personally prefer the reset unclaimed areas.
We drove a lot of players away with our first reset and our population went from 40 --> less than 10
 
#5
I think a full reset, and possibly the vault perk, would be the best. The reason I think this is better, is because of the volume of work needed for a select reset, for the cost benefit ratio of time invested versus return benefit. With the new oceans and blocks, the selected reset areas would limit the availability to access them as the entire world wouldnt reset, and those new biomes would be limited. People would claim them quickly, leaving the rest of the players scrambling to share the limited remaining resources. I think theres too much new stuff to not reset. The only thing I have sentiment for is some of the things Ive picked up over the years, like my unbreaking tools, pick and shovel, and my Dr. Elats (Stellate) head that grants me speed. I agree with Slap that our player base went from 40 to 10 after the reset of 1.10, but its not like we've gained that base back. It couldnt hurt anything further, besides running off a few legacy players. Besides that, we have a plan for legacy players who want to work together to rebuild a new Supernoobs hub if we get a full reset, hopefully generating new interest from old players, and showing activity for new players.

Oh, and you should sticky this to the front page. With the new set up its a little harder to get new forum posts.
 
#6
I honestly think a select reset it’s time costly but it’ll keep people round an allow nice towns who have been working to grown since then beginning of 1.12 to stay an grow some more. It’s costly in time but ya wouldn’t lose many player if any an there could be towns for people to join already if a new player doesn’t want to build their own town. This is just my opinion though so don’t get your pantis in a twist.
 
#8
Even though I've already selected the third, and most time-demanding option, I am ashamed to admit I didn't read the arguments in here before voting ^^
A few points from my perspective since doing just that:

Since the reset in 2016, I haven't built a lot at all -- I've mostly been prepping (mostly flattening) areas to maybe build on later, figuring out what I want my chest room to look like, and testing some orchard builds that I'm gonna have to upgrade anyways.
The one thing I wasn't looking forward to doing a third time when I read the question, was finding an ocean monument and turning it into a guardian farm...
However, I recently found this which I have high hopes for! Maybe I won't mind too much after all...

I think a full reset, and possibly the vault perk, would be the best.
Partial agreement:

A fully new 1.13 world, fresh for players to play in, without glitchy 1.12 or 1.11 chunks in there.

"The vault perk": I'm going to assume Kerp means the woefully inadequate 1-row-plus-1-row-per-donation-rank vault that was used the last time :(
Since the coming of shulker boxes, I've been hamstering like there's no tomorrow, since my storage problem is fixed! Shulker boxes in chests = huge, huge, compact storage! ^^
However, with "the vault perk", I wouldn't have room for my insane amounts of blocks that I've amassed over the 2 years on the new world, so I wouldn't want to lose the blocks I've gotten so far (and of course not my job level either if possible, and my mcmmo data).
The other augmentation we could incorporate with #2 is the addition of another world
Great option! What'd be so bad about having everyone keep or transfer as much of their own stuff as they want, during a period where we can port to the previous world, pick up what we want (for instance, quartz! ;) ), and slowly settle in to the new world?
About the Exploratorium being continued: yay! That was a brilliant idea, and I wouldn't even be mad if the new 1.13 world didn't have *any* resources to mine or discover - go to the Exploratorium, damn it! ;)

The separate world for 1.13 could work, but at what point would there be different worlds for each new MC version? :p
I wouldn't recommend having both forever either, so here are a few ideas to keep everyone somewhat together on the new map:
* a periodic warning message with the /world command that takes you to the 1.13 world
* a time restriction on each visit to that world (e.g. 10 minutes per visit -- or maybe have clearlag boot everyone from the server xD )
* (crazy idea) disallow players from entering wilderness chunks on the old world?
* disable the use of spawners (but don't harm them! ^^ )

Anyway, do with this information what you will, I shall follow your decree!

Grtz,
- Nev

P.S.: can you make the roof (between Y=128 and Y=256) on the new nether not-murderous please? :D
 
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#9
I like the idea of another world, but I really don't know how much work that would be as I'm somewhat new to the server. I wouldn't be against a full reset (would definitely be good for improvement).
 
#10
As much as i will hate seeing all my hard work go, now is as good of a time as any to get the server a fresh start. i dont want you to spend the hours coding because i or a few others are attatched to our builds. having said that.... ima go screenshot a ton of shit...
 
#11
Regardless of what the decision comes down to be, I will still continue to support and love the server just like how I have been over the past 5 years.
If the reset were to happen, we must work 3x harder to get the server up and running. However, there are few things I would like to see if this goes through
1. No more 1,2,3 go and stop when the server gets booted up initially. The lag in the beginning made it impossible for me to progress and it was what drove me away from the server for months.
2. A BALANCED economy, throughout the years on supernoobs, I don't think we ever had a balanced economy system.
3. Vault system. Nuff said, just please
4. More noob-friendly make it easier for newer players to understand what kind of server this is, what kind of plugins we have (welcome book?) make it so that when new players join, they have something to interactive with to understand the server more
5. BEING PUNCTUAL. This is one of the biggest problems we have on the server. We never seem to deliver events on time, crates are always late or something is bugged out.

With all of that being said, I think a reset isn't a bad idea. However, we, as staff members should work even harder to better the server so that the reset is more appealing to other players. (because if we just reset the server and keep our current pace, we will continue to lose players over time)

p.s, please add kits color
 
#12
With the votes so far ( I voted full reset by the way ) it's pretty clear that at the very least a reset of some form is on the horizon as there are no votes for "No reset" as of yet and the other votes are split in half with 9 for full reset and 9 for resetting of unclaimed areas. With that in mind I'd like to take a look and share my perspective on both of these prospective options :

Full reset

Pros : Not nearly as much work. An entirely new map clear of any debris, abandoned builds, or claims. All of the new resources, biomes, etc. would be up for discovery and grabs. It also gives everyone both staff and players a chance to start clean with new goals, builds, and ideally a lot of teamwork :) Also a restart gives us a chance to smoothly implement any new ideas, rules, and plug-ins smoothly and from the very beginning. Also if we want player count to rise we need to stay current making this a pretty big pro to going with a reset

Cons : We all lose a lot of builds, claims, possibly lose some players (temporarily), and might have to go through the pain of transferring over a few builds or at the very least having a discussion about bringing over some builds. (particularly spawn, though a new spawn is of course on the table.) Additionally just as starting anew can be a pro it can also be a con. Some people may revel in the idea of starting over while others will be bummed about it or straight up leave.

Partial reset (all unclaimed land)

Pros: Everyone would get to keep their builds, towns, and basically everything would stay in place and in-tact.

Cons: This is a ton of work, the result would likely only cover 75%-ish of the map, and said result would also leave portions of the map looking... unusual to put it lightly. Additionally the new areas would likely quickly get absorbed by existing towns, claimed by new towns/outpost, or be in range of already claimed areas therefore denying anyone from claiming those areas except the closest nearby claim.

No matter how you look at it this is a tough decision and I'm still not fully sold on the full reset despite voting for it. If we go with the full reset I will be bummed about losing some builds and stuff I've collected, but I will continue to play and like to think I'll be pretty optimistic about starting over with a new plan and reinvigorated sense of what I want to do and how I'll do it. I'd also be excited to work as a team if anyone is up for that.

Anyway, I just wanted to put my perspective out there for you all to see and let you all know that no matter what is decided this is home and I'll still be happy to be here!

One last thing : no matter what we do we will still need to talk about where the server is going from here, what changes will be made, how we will maintain and increase player base, etc. We still have a lot to talk about, but addressing this MAJOR debate first seems like a logical starting point, thanks Chew, and I look forward to seeing what we all decide on and moving on to the next items we need to look into!

Edit: Apologies in advance for word wall, but y'all should know by now that I'm a master of rambling and submitting great walls of text on even the simplest of discussions. :D
 
#13
I know I haven't been on this server long and really shouldn't have an opinion, but I don't hate the idea of a reset. I would, however, like to see if it would be possible to get a "refund" on voting points that I have spent or be able to keep some of the gear I have collected from the crate.
 
#14
Im slowly leaning towards the full reset. I just really hope that through this reset, we can work hard together as a team to make the server even better than before
 
#15
I really did appreciate the wilderness reset that was done last year; but as others have mentioned, with all that is changing in the new version, that would run into lots of funky sh*t and just doesn't seem plausible.

I also really appreciated the vault to move things over here. But as @Neverywhere pointed out, that could easily be abused with shulkers, so there'd have to be a ruling on whether they would be allowed or not. I had to make tough choices last time; and I think that helps keep things a bit more balanced. A bit. If Nev brings super shulker stacks of quartz and nether stars over, so much for the balanced economy point. Our points, fortunes, MCMMO and limited vaults of supplies should be enough to venture into a brave new world.

We are all getting older now - let's face it. Real life doesn't allow the margins needed to program, execute and fix all that would need to be done for a partial reset.

All that said, would it be a terrible thing to create some WorldEdits of structures? If not into the new world, at least so we could keep them offline ourselves. Perhaps it could even be a fundraiser with a cost-per-chunk to export? I'm ready to move on to another castle, but really do like the one I've built.
 
#16
I would, however, like to see if it would be possible to get a "refund" on voting points that I have spent or be able to keep some of the gear I have collected from the crate.
I doubt a refund would be on the table. I'm not even sure what that would look like or how it could work.However, there might be vaults to carry over some select items/rare or sentimental items what have yo. We'll have to see if that's an option or not and if we can avoid producing too much workload or worrying about abuse of such a privilege.

I just really hope that through this reset, we can work hard together as a team to make the server even better than before
I'd like that. I'm definitely willing to invest some time in such endeavors.

Our points, fortunes, MCMMO and limited vaults of supplies should be enough to venture into a brave new world.
Yes I'm hoping for at least points and vaults myself, but even a total reset wouldn't' run me off. (Plz no) haha.

All that said, would it be a terrible thing to create some WorldEdits of structures? If not into the new world, at least so we could keep them offline ourselves. Perhaps it could even be a fundraiser with a cost-per-chunk to export?
I think that would be great! Definitely a good thing to bring up. I'd vote to allow it for sure.
 
#17
I do want to throw one thing out there... I like the server spawn and would like to see it world edited back in. We can expand it from there. By we I mean people who can actually build.

In response to player vaults. Limit it to maybe one line and allow shulker use. This will allow some of us older members to get a hard start without it being difficult on new members to catch up.

I would like to see a money sink like ranks added or a in game money based casino where you win items instead of money. Of course said items should be a bit nerfed compared to the chest but still really good enough to be attractive to older members and newer members.

It might be interesting to see two kinds of vote chests, one that is our usual trademark and another where we have higher end items. Make it so you can win keys for it from the regular vote chest but also make it so you can donate for the better keys. Our usual vote chest will be updated as per normal (holidays, change needed, we get bored of it, ect) but the uber chest will be a set of items that might be updated every 6-12 months.

What we should keep for the reset: points, at least a percentage of our money, mcmmo levels, jobs levels. If they reset, no big deal but this would give us a good start.
 
#18
I do want to throw one thing out there... I like the server spawn and would like to see it world edited back in. We can expand it from there. By we I mean people who can actually build.

In response to player vaults. Limit it to maybe one line and allow shulker use. This will allow some of us older members to get a hard start without it being difficult on new members to catch up.

I would like to see a money sink like ranks added or a in game money based casino where you win items instead of money. Of course said items should be a bit nerfed compared to the chest but still really good enough to be attractive to older members and newer members.

It might be interesting to see two kinds of vote chests, one that is our usual trademark and another where we have higher end items. Make it so you can win keys for it from the regular vote chest but also make it so you can donate for the better keys. Our usual vote chest will be updated as per normal (holidays, change needed, we get bored of it, ect) but the uber chest will be a set of items that might be updated every 6-12 months.

What we should keep for the reset: points, at least a percentage of our money, mcmmo levels, jobs levels. If they reset, no big deal but this would give us a good start.
Lots of quality ideas there Enzi and I agree about worldeditting spawn over and building around it. I would love to see it become the world shopping capital or something as we have discussed earlier. Or anything that might make it look lively and give players things to do there before moving on to build/join a town.
 
#19
Simple, set a rule that shulkers are not allowed and all items in shulker boxes will be removed. (If we were to have a world reset, i don’t want the world to be crawling with overpowered items and a massive amount of spawners)
I, for a fact have over 400 spawners and idk if we would want to have all of those delivered over to the new world
One more thing for economy fixing: ALL MONEY MUST BE RESET
 
#20
Simple, set a rule that shulkers are not allowed and all items in shulker boxes will be removed. (If we were to have a world reset, i don’t want the world to be crawling with overpowered items and a massive amount of spawners)
I, for a fact have over 400 spawners and idk if we would want to have all of those delivered over to the new world
One more thing for economy fixing: ALL MONEY MUST BE RESET
This coming from one of the wealthiest people on the server makes it a very credible argument that I think we should consider.
 
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