1. Have you voted?

Super Noobs

Super Noobs is a Minecraft server community! Come play on Scarlet, our towny server!

If this post doesn't cover everything, PLEASE, read the FAQ

As many of you surely know by now, Minecraft 1.9 was released today. I've rewritten those post many different times in planning for 1.9, but now is the time to start talking about our plans for 1.9. And so, yes. We will be updating to 1.9

Azure, and Ruby fall into the category of not having very many version specific features, and should be relatively easy to get upgraded. By the end of the week that portion of supernoobs.net should be all running on 1.9.

Scarlet however is an old horse. And well, to put things lightly, I'm going to shoot that horse in the head. It's been a little over two years since the last time we had a world reset on Scarlet. And it's high time that we finally reset it. So, in the coming week, a 1.9 version of Scarlet will be run in parallel to the current 1.8 server. This allows us to bring features of plugins online as they become available to us.

And so along with shooting that horse in the head, it's important to note, you will not transfer your money. In the coming weeks I'll be hopefully building a vault system in which we will transfer items, but it will be in extremely limited quantities. Hold onto your butts people. Going to be a bumpy road.

Along with the bumps, we just want to make life for the admins even more hell. So after a very brief discussion. I'm happy to say that we'll be building a system to allow players to choose between a vault or WorldEdit. Extra Edit:(decided we could accomplish our intent with less confusion, hopefully for everyone) Basically the choice between items or build. With the world edit we will be removing chests, hoppers, droppers, furnaces. We have not decided on the size of the WorldEdit allotted to each player, but will be talking about more in the future.
  • ~New~
    • Added /warp - Shows a GUI with a list of warps
    • Added /rules - Displays the rules (duh)
    • Added /ping - Prints your ping in ms (Helpful for diagnosing lag)
    • Added /staff - Displays a list of all online staff members
    • Added /staffhelp - Privately messages all online staff members
    • Added /joinmenu (or /bs), allows you to customize your join/leave message, join messages currently only available for Platinum Donators, once more messages are added I will spread them throughout the ranks
    • Added /crafting (aliases: /craft, /workbench, /craftingtable) for Bronze donors to open crafting tables on the go!
    • /mario and secrets
  • Marriage:
    • Allow players to divorce when their partner is offline
  • Fixes and tweaks
    • Fixed Dynmap thanks to the several hours of downtime yesterday morning http://supernoobs.net:8123/
    • Ban page now shows Scarlet correctly
    • Disabled NoFall check with NARC due to players in /fly glitching when falling
  • ~~New~~
    • Added /biomemenu (Prices subject to change)
    • Added /staff
    • Added /ping
    • /mario and secrets
  • Fixes and tweaks
    • Copied config from Scarlet for NARC
Thankfully, and finally, the new server hardware has arrived. And as such, I'll have to take down the server to do maintenance on it. I'm unsure if the processor on the new server will perform enough for Scarlet, so here's the plan. I'm going to be migrating Scarlet, the website, and a few behind the scenes things over to the new hardware, while leaving Azure, Ruby, and Onyx to live on the current hardware. If Scarlet is too much for the new processor(which I suspect it might be) due to Minecraft's lovely nature of performing most actions on a single thread, I'll do another server migration switching Azure, Ruby, and Onyx out to live on the new hardware while Scarlet takes up the old hardware.

We've been getting cramped on the amount of ram available for a while now, and it's starting to creep in as the player count rises. This should be more than enough.

As with any server migration I expect there will be a lot of headaches on my end, and a lot of antsy players wanting to play. But I've been doing this for a while now. So hopefully I don't screw up in major fashion. :)

edit: I did not get all I wanted to get done tonight. But, rather than hitting my unconcious head against MySQL, I'm going to go to bed, wake up, then fix Azure, the Lobby, Ruby, etc. We should be running on Scarlet better, but dynamic map will be inaccessible. Expect more downtime tomorrow night, but really, I just need sleep.
Network Wide
  • Added kebabs(?)
  • Fixed /ignore for in game messages
  • Changed player subtext to rotate between points/votes
  • Anti Cheat
    • Re-enabled certain movement checks with relaxed punishments
    • Disabled Spam Checks
  • Player Points
    • Gave players permission to use /points pay to pay other players in points
  • Marriage
    • Changed /marry plugins
    • Added hearts into chat, grey = single, red = married
  • Valentines Crate
    • Assigned Rarity to Items, rare items will show up less frequently in crates.
    • Added Keys Into The Donation Store
    • Key shop still construction, currently accessible via /bs cratekeys. Will be touching up more later.
    • Possible Items:
      • Legendary
        • Cupid's Bow
        • $10 Million
        • Cupid's Armor
      • Rare
        • 500 Points
        • Poon Slayer
        • Slime Spawner
        • Witch Spawner
        • Creeper Spawner
        • The Penetrator
        • 500 Levels
        • Unbreaking X Book
        • Efficency X Book
        • Villager Spawner
        • 64 Emerald Blocks
        • Looting 5 Book
        • Fortune 5 Book
        • $1 Million
        • 64 Diamond Blocks
        • Uncommon
        • 100 Points
        • Magma Cube
        • 32 Emerald Blocks
        • Lover's Armor (individual pieces)
        • Enderman Spawner
        • 16 Diamond Blocks
        • 90 Levels
        • Mooshroom Spawner
        • $250K
        • Bat Spawner
        • Cow Spawner
        • Pig Spawner
      • Common
        • Zombie Spawner
        • Skeleton
        • Heavily Baited Rod
        • Blaze Spawner
        • 30 Levels
        • Romantic Footie Pajamas (individual pieces)
        • Slime Ball
        • Phallic Stick
  • Changed join messages to be the same as Scarlet
  • Minimalized scoreboard
  • Added join messages
  • Fixed login issue
You heard it here first folks, I'm going to try and not break everything in the exciting installment of me doing some special work on the server tonight. As a result expect the network to be unavailable @ 1AM MST until 2AM MST. If you don't know when that is in your local time, well, Google search will tell you. What a time to be alive!

As for those of you prying folks, I'll be posting a change log sometime tomorrow detailing some of the work that has been done. As for now, I'm going to go take a power nap so I can stay up all night. You're my favorite noobs. Always remember that. ;)
Economy is one of the first things that made it onto Scarlet from the beginning. And not a lot has changed in the two years that we've been doing economy. Almost every time we try to switch plugins, there's been an issue, duping, items not being sold, and it's been long past due.

There's a number of things to address with the economy, and so this post will be lengthy, if you want to comment, I'd ask that you do take the time to read everything to prevent repetitive discussion. So let me give a quick overview of what we are considering, and planning out.
  • Add jobs, in part inspired by this old suggestion http://supernoobs.net/threads/remove-shop-and-add-jobs.783/
  • Shop Plugin Changes
    • Separate economies
      • Global
        • Would allow the selling of junk items
        • Would not allow the selling of melons
        • Accessible via /sell command.
      • Vendor Stalls(undecided)
        • Separate shops could be made in RPG fashion
        • Specialty items could be bought/sold
        • Might be a melon/cactus vendor which would allow profit to be made, while discouraging large farms
  • Re-emphasis on player shops
    • Menu within /menu(/bs) in which players would be able to purchase warps to attract players to their shop
    • Rebuild old shop town
  • Add additional incentives for players to spend money. We want the higher level players to be sorely tempted to cash in on unique items
    • There's going to be many aspects to this, and some of them are right around the corner long before we'll be able to ship changes to shop/job systems, and I'd rather not talk about them just yet. ;)
And with that, I want to just get out of the way what the problems we identified; First, the economy is inflated, /money top is full of double digit millionaires (Including myself) Second, the economy heavily favors systems that negatively impact the servers performance. Third, the economy has almost no goals or...
Something similar to this has been in the super secret staff section of the forums as a tool, but when I was considering updating these, I decided I might as well just make it public knowledge what we punish. And personally, self consciously, I'd just like to throw out there that these punishments are much stricter than they previously had been. Part of this is that I'm sick of seeing people who are banned, then never improve. So, this list will be linked permanently on the magic wiki and show up in the rules.

And color said, the punishments shall forever be available at
Or, at least as long as the wiki is still working. You never know.

And so now that the scent of magic marker and baby powder is in your nose, let's get onto the list.

Broad Punishments

1st Offense -> 1 Month
2nd Offense -> 6 Month Ban
3rd Offense -> Permanent Ban

Hacking (x-ray, killaura, speed, fly)
Staff Intervention:
1st Offense -> 6 Month Ban
2nd Offense - > Permanent Ban
Permanent ban after a player constantly is kicked for hacking.

Item Duplication
1st Offense -> 6 Month
2nd Offense -> Permanent Ban

Spam (More than three lines of chat)
1st Offense -> Warning
2nd Offense -> 1 Week Mute
3rd Offense -> 1 Month Mute
4th Offense -> 6 Month Mute
5th Offense -> Permanent Mute

Staff Disrespect
1st Offense -> Warning
2nd Offense -> 1 Week Mute
3rd Offense -> 2 Month Mute
4th Offense -> Permanent Mute

Specific Cases
Players who join and immediately

  1. Advertise other servers
  2. Spam random gibberish
1st Offense -> Permanent Ban
  1. I'm from Planet Minecraft
1st Offense -> Warning
2nd Offense -> Permanent Ban
Player v. Player Verbal Assault
1st Offense -> Warning
2nd Offense -> 3 Day Mute
3rd Offense -> 1 Week Ban

ninja edit: Maybe it's a good time to get into BDSM with all this talk...
So, after several weeks of Winter induced alcoholism, we've finally promoted new staff.

New Staff:
  • mdunlavy
  • WinterFish
  • GemStarrk (who is this guy?)
  • Orange_Boulder (I must really be tired)
  • Oliver1727
  • Benchriswii
  • Rojn321
  • HereDoggyDoggy69
  • Edget
Network Wide:
  • Added /mail
  • Added /menu as an alias for /bs, might be a little easier to remember for some
  • Changed spawn to make it easier to navigate
  • Join:
    • Added new join/leave messages
    • Added first time joining messages
  • AntiCheat
    • Made Fastbreak/Fastplace not block
    • Disabled Rubberbanding
  • Miscellaneous
    • Changed Random TP radius to 50000
    • Increased number of tile entities that can be ticked (Hopefully to resolve Redstone issues, potentially beacons as well)
  • [Redacted]
    • [Redacted]
    • [Redacted]
    • [Redacted]
    • [Redacted]
  • [Redacted]
    • [Redacted]
    • [Redacted]
  • [Redacted]
    • [Redacted]
    • [Redacted]
    • [Redacted]
  • Cannons
Network wide:
  • Added /hub, /lobby, /scarlet, /azure, and /ruby as command aliases
  • Brought back /[channel] to toggle into chats again (/tc to toggle into town chat for example)
  • Trails
    • Resolved an issue where donors were able to set other people's trails, including non-donors
    • Changed it to say [NoobTrails] because why not?
  • AntiCheat
    • Changed movement checks to help avoid collision with donor pets
    • Changed FastBreak to avoid collisions with McMMO and special server Pickaxe's
    • Increased glide and phase checks to avoid collisions with lifts
    • Few other minor changes to bring balance to the force. Hopefully.
  • Added top town, monthly voter, and McMMO leaderboards in /spawn
  • Added the ability to use /link to link your account on the forums
  • VIP Perks
    • Added access to /trails
    • Added /backpack
    • Increased price to $25 from $15
  • Added Cobblestone Ore Generators
    • Allows you to get ore randomly from cobble generators on your island
  • Added leaderboards to /spawn for top islands and a few others
  • VIP Perks
    • Added Ruby VIP to donation store for $20
    • Added WorldEdit to VIP users within the plot world
    • Increased plot limit of 16 from 4 for VIP users
    • Added access to /trails
  • Disabled the chat filter on this server. Not even sure how I didn't notice that it was enabled sooner... Well. Poor Ruby